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Model Posing Home
What is a Pose?
Posing For Camera
Section I
(Basic Technique)
01. Female Model
02. Leg Posing
03. Model Posing
04. Model Posing Techniques
Section II
(Advanced Technique)
05. Advanced
Posing
06. Legs
07. Arms
08. Head:
Placement
09. Creativity Begins
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Model Posing Information
Arms | Arm Movement Camera-wise | Upper Arm | Forearm | Coordinating Upper and Forearm | The Hand | Hand Positions Bold and Tapered | Hand-stops | Arms in Pictures | Building the Pose: Director | Building the Pos

ARMS
can do one of two things: they can add to or detract from a picture! Legs may carry the
weight of the model, but the arms carry the responsibility for balance, artistry and
supporting expression.
Arms require more attention in model posing because arms attract more attention in the
finished picture.
Posing arms requires care for they can wander in many directions, while the camera limits them to relatively few usable model positions.
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Model posing, it's sound difficult? Tricky, yes, but not as involved as it may seem if you can begin to think of arms in three segments: upper arm, forearm and hand.
In your mind's eye, flatten the shape of the upper arm and forearm so that they appear to be cut out of cardboard and can be joined by cotter pins at the elbow and shoulder joints.
Can you visualize how each of these two sections of model can revolve in a circle, like the blades of a windmill, around its cotter-pin-axis ... without rising from our model posing page?
If arms actually moved in such a manner, they would never be a problem either to you or the camera.
MODEL POSING: SANDWICH FACES CAMERA
AT ALL TIMES (MODEL MAY ROTATE WITHIN SANDWICH)
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cannot precisely duplicate the flat, flat conception of our schematic cardboard and cotter-pin figure, but the essential movement is correctly represented by its windmill-like motion sidewise, rather than toward or away from the camera.
The camera's viewpoint must be considered whenever the model's arms are moved. If an arm moves toward the camera, a part may be foreshortened or enlarged. If directed too far away, a part may lose its identity or be grotesquely dwarfed. The closer the camera approaches the subject the more bizarre the distortion becomes.
The one-eyed cyclops establishes laws, restricts movement ...all must conform!
Although modern model posing pictures are allowed more creative leeway with distortion and perspective than formerly, smart directors and models start compressing the model into boundaries before it reaches the lens.
Model boundaries take the form of two large panes of glass, parallel to each other and perpendicular to an imaginary line extending from the direct center of the lens (lens axis).
These two pieces of glass sandwich the model and restrict the movement of her arms in model posing. Even so, her arms can swing freely to either side, meet overhead, or cross her body in the narrow zone between it and the glass.
Thus we begin to see that these restrictions are not absolute in model posing. Each arm actually has great freedom within its limitations. Even though the movement of the forearm or upper arm is limited so far as depth is concerned, we discover many interesting positions still available to each arm.

UPPER ARM MOVEMENT
FOREARM MOVEMENT
positions in model posing can be noted or directed by locating the elbow. When the body faces front, the elbow may move, within its restricted area, out (away from the model body), up, in (toward the center of the model's body), and down again.
This circuit establishes four basic stops or positions for the elbow with many intermediate positions.

In its normal position the upper arm hangs down from the shoulder and therefore the most used sector for the upper arm is out and down
NOTE: This circle must remain facing the camera even when the model turns to '\ and side views. Therefore such directions to the model as in and out can be changed to front (model's front) and back (model's back) when the body turns.

positions are established by noting the position of the wrist in relation to the elbow.
Since the elbow is the pivot point, the model posing position of the forearm is determined after the upper arm is set.
In its normal position the forearm also hangs down and its four basic positions are designated by the same terms as the upper arm; out, up, in or down or by indicating intermediate positions as in and down, up and out, in and up and out and down.
This circle must also face the camera regardless of the direction the body turns while model posing.
NOTE: In this schematic model posing diagram the forearm describes a complete model posing circle with one side remaining up. In practice the inner forearm sweeps half of this model posing circle, then twists to let the outer forearm complete the circle.
COORDINATING UPPER AND FOREARM MOVEMENT
centers in the placement of their common meeting point - the elbow. Its location not only fixes the axial point from which the model forearm takes action but it starts the line of the arm flowing from the shoulder in a specific direction. The placement of the wrist can continue this line or it can oppose it. When both elbow and wrist are in the same quarter of the circle, obtuse angles are formed and the arm is at its longest. When they are in opposite quarters, acute angles are formed and the arm is at its shortest. If the two segments of the arm are in adjoining quarters many different effects can be achieved.
The location of the elbow in relation to the shoulder joint is the key to determining the location of the model's upper arm. It is located down, up, in or out 'in toward the body or out away from the body' when the model's body faces either in full-front or full-back views.
In model posing if the model's body is in a 4 position (either front back) or in a side view, the positions to the right and to the left of the camera are designated in terms of the model's front or back, depending upon which way model's body faces.
It is important to remember that both the upper and forearm circles always remain flat to the camera, regardless of which way the body faces or turns.
When the elbow is placed near the waistline several factors must be considered. If the elbow comes to rest in the edge of the waistline silhouette the arm often looks like part of the body, especially if the tone of the garment is the same at both elbow and waistline.
If the elbow is moved further away from the model's body on the same line, a lacework or air space develops between the two parts by separating them so that the background can show through. Such an area, surrounded by parts of the body is usually called a trap and can be very useful in designing a pose.
If the wrist and elbow are both placed on the waistline the forearm comes straight across the model's body and cuts it practically in half. Few pictures of women require such severe geometric treatment.
On the opposite page you will find a chart representing the range of possible views
the camera can use of the arms while the model's body is facing the camera at model.
You might direct or try each of the combinations shown. Pay particular attention to
the model posing positions which are natural and easy to use. The impractical ones are
marked with a*
For instance, if the upper arm is in an out and down model posing position, the camera can see the:
Inner wrist with the forearm in either of the out positions or up and in.
Outer wrist with the forearm in any position on the model posing circle; however, up and out is not practical.
Thumb edge of the forearm in any position on circle (up and out is impractical).
Little finger edge of the forearm in any position on the circle.
You might want to try these four model posing combinations of the upper and forearm while the upper arm is in the out and down position. You might also like to experiment with the upper arm in each of the other seven positions shown.
COMBINING UPPER AND FOREARM MOVEMENT
PART OF ARM VIEWED BY CAMERA
UPPER ARM ELBOW JOINT
inner outer thumb edge pinky edge
'DOWN'
'OUT &DOWN'
our
'OUT & UP'
IN'
& DOWN' |
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inside
inside
inside
inside back* back
back
back |
The forearm has the freedom of each quarter indicated by the light area. *An arm can assume this position only under strain, tension or pressure.
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TWISTING THE |
3/ 4 FRONT VIEW, PINKY LEADING |
is controlled by the wrist camerawise. Since, at this point, becoming involved with
a handful of fingers might prove confusing, let's consider the hand as one mass.
Imagine it gloved in a flat, pointed box conforming roughly to the hand's general
outline.
This box, like the hand, has broad surfaces on the front and back. The narrow edges
are easily identified as the thumb or pinky (little
finger) edge. Many views become possible with two movements of the wrist called the
twist and the break.
| Twisting the wrist does not actually twist the
wrist at all! To understand fully this model posing movement, you must think of the
forearm and hand as a single, flat, continuous bar; the palm and inner forearm on
one side and the back of the hand and outer forearm on the other. As the wrist
twists it flips the bar from one side to the other or stops part way to display the
edges. Breaking the wrist means breaking the continuous line formed by the hand and the forearm at the wrist junction. The wrist can break in two directions 1) sidewise, or 2) front and back. When the wrist breaks sidewise it can break in (toward the thumb) or break out (away from the thumb.) When it breaks front and back, it breaks forward (the palm toward the inner forearm) or it breaks back (the palm of the hand away from the inner forearm). As these movements are used singly or in model posing combination, many views of the hand become possible ... some more acceptable than others. |
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BREAKING THE WRIST
HAND POSITIONS BOLD AND TAPERED
result from movements of the wrist, the forearm or combinations of the two.
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Side views of the hand, that form a long point at the finger tips and all other narrow model posing positions which add length to the forearm are said to taper, while any model posing position that stops the flow of line, foreshortens the hand or shows the hand as square or boxy is called bold and shortens the overall effect.
Tapered model hands . . .
primarily display the long inside or outside contours of the model hands.
They add length to the arm and grace to the picture as a whole.
Since they are used to express finer emotion and character, their message is relayed in subtle differences of position and careful attention to detail is of utmost importance in their use.
Bold model hands at model posing . . .
display the broad flat palm, back of the hand or geometric shapes, such as a clenched fist. They are deliberate attention getters ... masculine and massive. Their abrupt bulk stops the eye. Bulk transmits positive feelings of physical vibrancy, strength, dynamic emotion or authority. Sometimes bold model hands are used to convey negative feelings of clumsiness or violence.
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are the places where model hands normally stop. You should have used these ten hand-stops thousands of times without thinking of them... but can you remember them at the crucial moment? Knowing a few hand-stops will provide you with a sound basis for interesting, relaxed, uncomplicated hand positions when you begin to wonder just what to do with a hand. When a hand stops - creative effort should begin. Opportunity for origination
presents itself at any given stop. No turn or movement, however slight, is
insignificant. Never be afraid to explore all of the subtle differences that can
be expressed with the model hand in model posing. twisting the wrist breaking the wrist varying finger arrangements |
Endless ideas for what the hand can do at each stop will stem from thinking about what you have seen and can do. For instance, a hand on top of the head might be pushing hair out of the model eyes, scratching the head in puzzlement, holding a hat in the breeze, simply model relaxing there, putting a pin in the hair, etc. If you'll form the habit of watching people do these things you'll soon discover that each of these actions can be done in many different ways ... with the hand remaining on top of the head!
Once the hand stops - start working with it to form bold or tapered model positions which help communicate the idea of the picture accurately yet conform to the limitations of the camera.
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While some directors are sensitive to the excessive light these traps hold, all find them most useful in design.
When the arm makes a trap, its size, shape, location and position can be used to photographic advantage.
If the arm assumes direction and seems to go somewhere ... it does so in a continuous line or a broken line.
When you look closely at the arms on these pages you soon see that there are two kinds of continuous lines. One is absolutely straight: upper arm, forearm and model hand in a line. The other is a flowing line composed of these same parts arranged in a curve.
When the line is broken it takes the eyes around right-angled corners, or down and back with acute angles at elbow and wrist.
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The direction of the arm, from shoulder to finger tips, moves:
Whether you use dynamic symmetry, a special formula or your inborn sense of balance to arrange them - one thing is sure: there is a myriad of excellent model posing positions to choose from. |
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Can you
... recognize the general design of each arm in model posing? Does it make a trap, a continuous or a
broken line?
... spot and identify any rectangular traps? Many sizes of triangular ones?
... state quickly the general direction of each line? (Up, parallel to the body; out,
at a right angle to the support, etc.)
... direct yourself or someone else in the specific position of each upper arm illustrated? (Use basic positions and sectors on page 60)
... recognize each model posing forearm position illustrated (page 63)
... recognize each model posing hand position illustrated? (Use pages 66 and 67)
Arms pose no problems...
if' you remember the following points:
- All final instruction must come from you, the director, who can see what the
camera is doing to the arms.
- Keep the model's posing arms and hands from reaching toward or away from the camera to
any great degree.
- Tapered model's posing positions of the hand add length to the arm and bold
positions shorten it.
- Both arms do not have to show in every picture. In fact, in £" positions, placing
one arm behind the body often gives clean delineation to the body's outline. But if
the forearm does not show, it is best not to let the hand pop out of the outline
unexpectedly. It is quite distracting to a viewer to see a hand appearing from
nowhere at the waistline or to notice a strange bump in a pocket.
- Sharp angles at the elbow can be softened, if desired, by moving the elbow
slightly toward or away from the camera and a right angle (from the camera's
viewpoint) can be made obtuse by the same action.
- An arm can always be made to appear more slender by diverting the wide inner
elbow and flat forearm away from the cam era. There is a popular misconception
that the full width of the elbow cannot be turned away from the camera without
turning the hand also. Nevertheless, it is possible and most models posing can do it
naturally or with a little practice ... whether the hand is sup porting the model body or
not.
- Keep the elbow away from the waistline. If the model's arms must cross a standing figure,
they should do so above or below the waist line. An elbow at the waistline makes the
body appear thick, heavy and masculine unless an air space or contrast of tone
prevents the arms from attaching themselves to the silhouette and adding weight and
bulk to the outline.
- Soft flesh is distorted by pressure. When the soft part of the arm presses into a
harder surface it may lose its smooth outline. Pressure can be eased by leaning
lightly, or when possible, carrying most of the weight on the hard parts of the arm
such as the shoulder bone, elbow, wrist or hand.
- An arm supporting the weight of the model body, should not reveal too much rigidity or
tension. Strain can be eased by better weight distribution or a momentary shift to
ease it just before the picture is taken.
- When thought is put into the proper location of the elbow, no additional adjustment of the upper arm is necessary. Also, with the capricious forearm secure at one end, all creative effort can be concentrated on the location of the other end of the fore arm and the position of the hand.
It's simple if we take a tip from stage directors and chalk guide lines right on the floor. Make two lines parallel to each other and at right angles to your lens. Place your model between them and explain that she is standing between two larges panes of glass that have been set upon those lines. (The space between the lass depends upon the distance from which you are shooting and shouldn't be more than 14 or 16 inches apart if you are working fairly close.) Show her that the glass will limit her movements to positions acceptable to the camera.
Help her adapt the idea by letting her move her arms between the imaginary boundaries. Stop model posing when she strays out of bounds! A few minutes of experimenting will give her confidence.
While she is still mentally between the glass, ask her to turn model's body to a J or side position and move her arms again ... reminding her that the glass has not moved.
Then explain to her that although the glass sandwich does not move when she moves ... it does move when the camera moves. If you move your camera to one side the sandwich base revolves to face the lens. If your camera moves low and tilts up, the sandwich tilts forward. If the camera goes high and tilts down, the sandwich tilts back. (The model posing remains free to turn within the sandwich, regardless of which way it tilts or turns.)
In addition to briefing model posing on perspective you might also give her a quick review of hand-stops (five or more) to show her how many natural places there are in which to put each hand. The few minutes you spend explaining the rules of the game puts the model at ease, so working as a member of your team. The actual practice you receive while indoctrinating her will clarify your own thinking and help you to formulate a method of clear-cut and simple instruction.
Thus you'll soon turn a stilted subject into a sympathetic and creative model posing.
Fortunate is the director who works with a creative model. More fortunate the creative director who can guide his subject into preconceived or inspired attitudes. But most fortunate is the creative director who knows how to exploit a model's posing creativity!
When your model suggests poses by initiating action and you select what you want, a casual or candid type picture usually results. In order to save great amounts of time, you would do well to give your model a quick summary of key points in arm movement related to the camera as a basis for making more of her suggestions photographically useful.
If, on the other hand, you have a predetermined position that you want the model posing to assume as naturally as possible, you must be able to give simple and precise direction to bring it about.
Close your eyes, think of an arm position down to its smallest detail. Direct some model in the position of which you have been thinking. Ask yourself this question: Does it fit the mental image? Teach your mind's eye to see a picture first... then all you have to do is direct it. Practice until you have a bag full of tricks; pet phrases, subtle suggestions, key words, gestures, etc. that form and transform your model's posing position quickly and easily to the positions you want.
When these two methods of arriving at a pose are combined and you have a talented model who is able to create arm positions; when you have become a skillful director, able to select and correct, the basis for the third method of arriving at natural and interesting arm positions has been established. Pictures resulting from such a set-up invariably rate high.
Self evaluation . . .
will show you in which departments you need to develop more skill.
Go back to those old prints of yours (the good and the bad ones) and look through them for examples of:
- Model's posing arms that flow in the right direction.
- Model's posing arms that stop the eye when you want it stopped.
- Model's posing positions of the arm that parallel the body, the page, a prop.
- Arms that seem to balance the body nicely.
- Mismatched hand sizes, excessive fore shortening or distortion.
- Variety of arm angles. Do you seem to have any favorites?
- The upper arm in positions other than the out and down
sector.
- Soft flesh pressured out of its natural position.
- The elbow touching the waistline.
- Model's posing arms crossing the body and not interfering with waistline definition.
- Bulky hand positions used to advantage.
- Right angles at elbow or wrist used un intentionally (combined with acute or
obtuse angles).
- Right angles put to dramatic use.
- Foreshortening of the forearm.
- Elbows too near or too far away from the camera.
In other words, does your use of arms show variation, creativity, ease and
naturalness? Have you leaned too heavily upon one or two hand-stops without suggesting
others? Are any positions masculine that should have been feminine? Any feminine that
should have been masculine? Are any sophisticated that should have been adolescent or
naive? Are any candid and loose that should contain dignity and formality?
Further your self-evaluation by doing a little research into the methods of current
photographers who are having their work more frequently published than you. From
several different magazines (in order to get a good cross section of work) clip all the
hand positions you can find.
Separate them into the hand-stops we have illustrated and make separate piles for the extra hand-stops you will undoubtedly run across.
Now start evaluating the model's posing pictures in each pile. For instance: hand on the hip. Are some hands placed lower than others? Do some use the thumb in front of the body instead of the model's posing fingers? Do others, with the fingers in front, use a different break of the wrist? Can you see more of the back of the hand in some? Note the most effective variations in each stack and try to determine what they add to the picture as a whole. Did you find any new ideas?
Try to imagine each picture at its inception and what direction must have been necessary to attain the result.
In order to evaluate further your ability as a director, clip a picture from a magazine, study it (body, legs and arms) and lay it aside. Now, without looking at it again or letting the model see it, try to move model posing with words. Face away from your model, direct her from your mental image of the pose studied. When you have finished, turn around and see how closely your verbal direction reflects what you want!
Adding to your many charms,
You posses two lovely arms.
They must be properly used,
So their worth is not abused;
For assets of utility
Can prove a liability.
So, our best advice to you, whenever you are modeling for a picture ... come armed with a working knowledge of what you can do with your arms!
Physically, arms . . .
... support the body in whole or in part,
... support an object,
... touch an object supported by other means,
... may be concealed to give prominence to other parts of the body,
... balance the body.
Artistically, arms . . .
... express emotion,
... add design or balance to the composition,
... direct attention where desired,
.. add interest or story to the picture,
... add character or color to the model posing.
Remember, also, that a pre-requisite of appropriate arm movement for the camera is a general knowledge of how the lens appraises arms. In order to appreciate its viewpoint - go to your mirror. Put your face ten inches away from the glass. Hold each hand up beside your face, palms toward the glass, thumbs touching the lobe of each ear. Compare the length of your hands, from the wrist to finger tips, with the length of your face, from the bottom of your chin up to your hairline. They are approximately the same size.
Now, move your right hand about five inches toward the mirror and your left hand about five inches away. Close one eye and compare the difference in the apparent size of your hands. With but few inches difference, the hand that moved toward the mirror will appear much larger than your face, while the hand that moved away will appear much smaller. The hands, in comparison to each other, will show even a greater difference.
The camera sees things in relatively the same manner. Movement to or away from the camera can play havoc with your proportions, or if you know how to use it, can help you.
Your natural question then is, 'what can I do when I can't actually see myself, and I don't know just how far I can move without distortion?' The answer is easy. First, listen to your director and think before you respond. Secondly, when you are expected to suggest poses yourself, mentally set your boundaries and keep parts from straying to or away from the camera.
Feel yourself sandwiched between two parallel panes of glass. (Illustrated and explained on page 58.) These panes of glass will enable you to move your arms sideways as your body faces the camera, or forward and back as your body is in a side view.
To familiarize yourself with this movement and establish an indelible awareness that will serve you well, take the time to make your own cardboard and cotter-pin figure as shown on page 148.
The arm will consist of three parts; the upper arm, the forearm and the hand. In fact, make two versions of the hand... the broad flat hand like the one illustrated on page 64 and a taper-thin hand on page 149. Start manipulating the elbow first, then the wrist. Reproduce the arrangements you have originated before your mirror, or in silhouette practise.
Suggesting poses . . .
with ease and assurance, before the camera, results from concentrated observation and actual practice. Observation can be started by clipping forty to fifty £ or full length pictures from magazines and spreading them before you on a large table. Get ready to separate them several times. The first time into two stacks,
- Continued-line arms (straight and flowing) lines
- Broken-line arms (acute, obtuse and right angles)
Where the arms are in different positions, cut the figure in half so that you can put each arm in its correct pile. While you are sorting them notice ...
... how long the arms look in the continued-line pile,
... the masculine look of those at right angles,
... the graceful obtuse-angled arms,
... how every forearm reaching toward the camera is foreshortened,
.. the position of the elbow in relation to the waistline,
.. how the arm becomes shorter when the forearm meets the upper arm at a very acute angle,
.. the expressive qualities of the arms in each pose,
... the different patterns of the traps formed by the arms in relation to each other and the body; triangles, rectangles, squares, trapezoids, etc.
Now, shuffle your pictures and separate them into another two piles, this time according to the position of the wrist.
- Straight wrist
- Broken wrist
Further separate the broken wrists into those that are broken in (toward the body), out, up, down, toward and away from the camera.
Look closely at the last two; broken toward and broken away from the camera. Can you detect the wrist movement or combinations of movement that produced these positions? (Look for the thumb and palm of the hand to key the identity of their movement.)
Notice in all of the wrist pictures how some make a slight break, while others make an extreme break.
Do the straight wrist pictures seem athletic, crisp and strong to you? Do they depict assurance?
Do the broken wrist pictures give you a feeling of grace, of relaxation or flexibility?
Now, reshuffle your pictures a third time into examples of:
- Bold hands
- Tapered hands
Do you notice that tapered hands of model are used frequently? And that bold hands rival the expression and importance of the face?
Can you detect any picture in which either hand is displayed poorly but could have been improved by a simple movement of the wrist?
Fourth step is hand-stops. Reshuffle and separate your illustrations again into hand stops (some of which appear on pages 68 and 69).
Which pile has the most variations of model's posing hand positions? (Do not count positions as different that are duplicates in reverse.)
Get in front of your mirror and see if you can originate at least five different model's posing hand positions at each hand-stop for which you found an example.
In your collection of pictures, have you noticed...
... any display of the broad inner elbow that could have been made more attractive by bending the elbow slightly and rotating it so that the narrow side faces the camera?
... any display of unnecessary tension, sprung joints or distorted flesh when the arm supports the weight of the body? (Double joints at the elbow or on the fingers also appear to be sprung in a picture unless arranged to look normal.)
... how the majority of model arms and hands crossing the body are usually in a contrasting tone or color so they do not appear as part of the body in model posing?
... the casual, yet expert placement of hands and elbow to preserve waistline profile?
... any model picture of the model arms crossing the body at the waistline? If so, do they seem to cut the silhouette in half and make it appear heavier than if they crossed above or below the waistline?
... that a hand extended toward the camera looks like a stub at first glance?
...model posing... how much faster you can detect what a figure is doing when the model's hands and arms are separated from the body with air spaces?
Taking model posing direction...
is an important phase of your being useful before the camera - particularly where arms are concerned. You, as a model, are composed of many individual parts. However, you also must be composed when given direction as to which part to move. Becoming flustered may result in the loss of a perfectly model posing and wonderful picture, should you change a whole arm when all the director asked you to do was to break a wrist or twist a forearm.
Therefore, complying with direction accurately is of utmost importance. You must know how every part of you is capable of moving camera-wise. When given a correction, of arm or hand placement, think before you move, 'Does he want me to move my whole arm or just part of it?' 'Should I twist it completely or just slightly?' Then move that part naturally into position without looking at it. And one other thing, so simple we hesitate to mention it, but it is also so important, that we must ... do learn to tell your right from your left. When the director says right he means your right. If he says left, do not move your right!
A very worthwhile way of learning to take direction is to practise giving direction. Pretend you are the director. Take your pile of model pictures, with a friend for a model, and one by one, see if you can give directions for reproducing the arm positions of the subject to the finest detail.














